Suicide Squad: Kill The Justice League has gotten off to a rocky start in today's early access after a game completing bug forced Rocksteady to pull the game servers offline.
For those confused, since Suicide Squad doesn't technically release till February 2nd, the $100 Deluxe Version' Early Access period started this morning, though players who paid for the privilege found themselves on the outside looking in this morning just an hour into early access.
Rocksteady was forced to pull its servers offline thanks to a massive bug that was auto-completing player's game progress, with downtime according to the studio set to last "several hours."
"We’re aware that a number of players are currently experiencing an issue whereby upon logging into the game for the first time, they have full story completion," Rocksteady announced on the official Suicide Squad social accounts today.
We’re aware that a number of players are currently experiencing an issue whereby upon logging into the game for the first time, they have full story completion.To resolve this issue, we will be performing maintenance on the game servers. During this time the game will be…
— Suicide Squad: Kill The Justice League (@suicidesquadRS) January 29, 2024
Given that Suicide Squad is a co-op open world title meant to be played online, there is no way for those who paid for early access to just simply play on a local offline client. How Rocksteady compensates players for the time missed will remain to be seen, though there is no indication that they will be compensating at this point. It should be noted that Kill the Justice League is getting that offline mode, though it's coming after launch.
Suicide Squad: Kill the Justice League has found itself in the center of controversy in gaming discourse over the weekend after it was revealed by several outlets that the company would not be sending out review codes ahead of the servers going live. While this isn't unusual, many games that require always online features withhold early code for that reason, what made this feel different was news that IGN would not be receiving a review code at all. Oftentimes, though, by not sending early code, this is usually perceived as a game not feeling confident with its quality ahead of launch, and in some cases that feeling is justified, though not always.
Given the outlet published one of the more negative previews of Suicide Squad, it's fueled the feeling that this is retaliatory by WB, or for some, they feel it's justified given the preview. However, it should be noted (and this is how practically every professional outlet approaches things) that code is never guaranteed by PR and withholding code doesn't change how a game is covered.
For transparency, MMORPG.com was informed we would not receive a code until after the servers go live.
It'll be interesting to see how Suicide Squad: Kill the Justice League fares once the servers are brought back online, and indeed even how long it takes to bring them back up. We'll update this story once we know more.